• Continuity, from the root word continue
• continuing what came before
• Historically, this is the typical editing style of most Hollywood movies & TV shows.
• primary purpose is clarification of events
• designed to tell a story (relate information in narrative form) clearly and coherently
Continuity Editing
• goal is to create a smooth flow from shot to shot
• “invisible” = does not call attention to itself or remind viewer they are watching a movie
• Assumption: viewers are constructing a “mental map” (cognitive map) based on the info they see and hear.
– both onscreen and offscreen
• Continuity editing helps viewers to construct and maintain this mental map.
Common Continuity Editing Shots
• establishing shot = usually a distance-framed shot that establishes the spatial relations among important figures, objects, and setting in a scene
• cut-in = instant shift from distant framing to a closer view of some portion of the same space
• shot/reverse shot = two or more shots edited together that alternate characters, typically in a conversation
Common Continuity Editing Shots
• eyeline match = a cut where the first shot of someone looking at something is followed by a second shot of what they are presumed to see
• action match = a cut where action taking place in the first shot continues in the same direction in the next shot (action seems uninterrupted)
• reestablishing shot = return to view of an entire space after a series of closer shots following the establishing shot
Continuity Editing
Crosscutting
• crosscutting = “editing that alternates shots of two or more lines of action occurring in different places, usually simultaneously”
• gives viewer unrestricted knowledge of causal, temporal, and spatial information
• binds varied spatial action together through implication of temporal simultaneity
– unrestricted knowledge is when viewers know more than characters do
– restricted knowledge is when viewers only know what characters do, and often less.
Continuity Editing
Zettl’s Key Concepts(based on vectors)(He really likes vectors.)
• graphic vector continuity
• index vector continuity
• index vector line (180° line, axis of action)
• motion vector continuity
• motion vector line
• miscellaneous continuity factors
Graphic Vector Continuity
• spatial continuity = principle of maintaining spatial consistency from shot to shot
• maintaining a consistent horizon line, both indoors and outdoors
• similar space & volume from shot to shot
• does not really indicate a direction
Index Vector continuity
• important part of establishing and maintaining a viewer’s mental map
• maintains consistent screen direction
• maintains consistent eyelines
• Viewers should always know where characters (and self) are in relation to each other and the screen event.
• Let’s consider the consequences of continuing, converging, and diverging vectors from shot to shot.
Continuing Index Vectors
(pointing in the same direction)
• goal = to get viewers to perceive separate shots as one simultaneous event
• persons looking in one direction in the first shot should continue looking in the same direction in the following shots
• target object continuity = persons appearing to be looking at someone or something in the first shot should be followed by object of their gaze appearing to be located in the direction in which they were looking
– applies to both onscreen and offscreen
Converging Index Vectors
(vectors crossing paths)
• goal = to get viewers to perceive separate shots as one simultaneous event
• Example: Close-ups of people talking to each other following a two-shot of the same must maintain original index convergence.
• Example: Having established the spatial relationship between audience members and a speaker, subsequent shots must reflect the original index convergences.
Diverging Index Vectors
(pointing away from each other)
• goal = to get viewers to perceive separate shots as one simultaneous event
• If you establish index vectors pointing in different directions, you should maintain the original index divergence in the next shot.
• Example: two people fighting and looking in opposite directions in initial shot should be doing the same in subsequent close-ups.
Index Vector Line
• also called “axis of action,” “180° line,” “the line,” or “the principal vector”
• This is an invisible 180° line that the camera does not cross over in order to present screen action in consistent direction.
– (person walking down the street always moving from left to right)
• keeps an object in the same screen area from shot to shot
– violation of 180° line rule thought to confuse and disorient viewers (mess up their mental map
Index Vector Line
Established by Converging Index Vectors
Index Vector Line
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