Tuesday, May 31, 2016
Please Read - A Sense of Direction by Bill Ball
It's an EXCELLENT teaching tool and a great read. Tell me what you think:
Possibly the Worst Film Ever
This is a scene from The Room, by Tommy Wiseau.
- The acting is bad because:
- they aren't listening to one another
- they don't know what they want (the magic key)
- The framing is absurd (rule of thirds)
A Different Aesthetic
So here is the same director working the "yuck" factor. What do you think the choices were for lighting, editing, and camera movement? Any other observations?
Dance Scene from Becoming Jane
Hello.
In this scene we are concerned with all the usual things, and here they are done particularly well.
The context (meta) is the moment of true love's first blush.
The lights are soft (quality), the costumes are of a pale, "pure" palette.
Listen to the audio, how we hear the rustle of gowns and the clocking of wooden heels.
And mostly, watch the motion vectors the moment the love interest enters the screen (played by James McAvoy)
And then watch the editing, esp. the hand on the back in close up (CU)
In this scene we are concerned with all the usual things, and here they are done particularly well.
The context (meta) is the moment of true love's first blush.
The lights are soft (quality), the costumes are of a pale, "pure" palette.
Listen to the audio, how we hear the rustle of gowns and the clocking of wooden heels.
And mostly, watch the motion vectors the moment the love interest enters the screen (played by James McAvoy)
And then watch the editing, esp. the hand on the back in close up (CU)
THIS IS WHAT JUNE WILL LOOK LIKE FOR YOU IN THIS CLASS
Hi, Everyone,
Here is what your month looks like in this class:
June 1 - 10
Read the books, think about my posts (I have been recording them all weekend, here they come), watch the videos. Blog. Ask me questions via email.
June 11 : Creepy Stalker Project Due (if you choose to do this one)
Post your artifacts (via pictures or a video) on the blog with a written explanation about all the choices you made to explain your character's inner psyche. Or, you can send your pictures and paper to me via email. More instructions are located on the blog in various places including a video and the full syllabus.
June 12-14
Continue reading, making your projects, etc.
June 15
Post your short film or send it to me with a write-up about the choices you made and why, if you chose this option.
Email me your paper if you chose this option.
June 16-25
Continue reading, making your projects, etc.
June 26
Email the Frame by Frame assignment
Also please post at least twice a week in response to anything you read and found interesting. 2/week= 70% or average
Here is what your month looks like in this class:
June 1 - 10
Read the books, think about my posts (I have been recording them all weekend, here they come), watch the videos. Blog. Ask me questions via email.
June 11 : Creepy Stalker Project Due (if you choose to do this one)
Post your artifacts (via pictures or a video) on the blog with a written explanation about all the choices you made to explain your character's inner psyche. Or, you can send your pictures and paper to me via email. More instructions are located on the blog in various places including a video and the full syllabus.
June 12-14
Continue reading, making your projects, etc.
June 15
Post your short film or send it to me with a write-up about the choices you made and why, if you chose this option.
Email me your paper if you chose this option.
June 16-25
Continue reading, making your projects, etc.
June 26
Email the Frame by Frame assignment
Also please post at least twice a week in response to anything you read and found interesting. 2/week= 70% or average
Thursday, May 26, 2016
Regarding the Blog Presence
just treat it like a class discussion and put in your two cents when inspired. it's fun!
Wednesday, May 25, 2016
Ways of Seeing - John berger
This gives one as a visual artist much to think about.
Tuesday, May 24, 2016
Please post at least twice a week
please post at least twice a week in response to anything you read and found interesting. 2/week= 70% or average
scene from Wilde-Oscar meets Bosie
Things to notice: First, observe the overall aesthetic.
Light quality: Warm
Colors: Tungsten (oranges, indoor)
Motivated Lights
Costume: The fabrics are sensuous. How do we know? The way the light hits and makes shadows. The contrast between light and shadow creates texture.
Blocking: Notice the traffic, motion vectors, and the placement of the main characters in each framing. The camera is generally eye level with you as a person in the room's point of view
Motion/Sound: Notice how the sound production was accomplished for the moment Oscar sees Bosie. This is highly sophisticated and one of my favorite "falling in love" moments ever on screen because of its creativity.
Monday, May 23, 2016
What to Look For: Part Three
Here, the editor puts the first reaction shot in larger frame on the right, facing left.
This is a motion vector at work, as the receiving frame is on the left, facing right:
This is a motion vector at work, as the receiving frame is on the left, facing right:
What to Look For: Part Two
Hi,
In this shot, notice the foot is placed directly in the point of the foreground diamond.
Also,
notice how the Rule of Thirds is being used. That is, divide the screen into thirds, left to right and top to bottom. For instance, see how the pink shirted man and the blue shorted man are on either side of what would be the direct middle of the frame.
In this shot, notice the foot is placed directly in the point of the foreground diamond.
notice how the Rule of Thirds is being used. That is, divide the screen into thirds, left to right and top to bottom. For instance, see how the pink shirted man and the blue shorted man are on either side of what would be the direct middle of the frame.
What to Look For: Part One
Hi,
So there's some fun framing and editing here. The framing and editing are key to creating meaning. Or not being able to if you're lame. Just kidding.
Example One:
Decisions:
Notice the costume design. The foreground is an eye-catching pink, opened in the shape of a triangle, the point of the triangle leading to the man's face. Think I'm wrong? Think about how many other ways that shirt could have been arranged.
Look also at the arrangement of the men. There are four men, a very solid visual balance. They are in a descending geometric pattern of a diamond. All four men occupy a different place on the X axis.
(left to right).
On the Y axis, vertically oriented, the front man is balanced out nicely by the man in the far back.
The man in the far back is giving depth to the picture, on the Z axis (depth). We work to do this in how we construct shots to mirror how the brain sees the world, thus giving purchase to the world of the film we are trying to construct. We are trying to take a two-dimensional image and suggest that it is a three-dimensional world.
Also see how the men on the left and right are "holding up" the frame.
The dominant image, or what has the most "graphic weight."
Other ideas? The hat? The other colors used? Please comment:
So there's some fun framing and editing here. The framing and editing are key to creating meaning. Or not being able to if you're lame. Just kidding.
Example One:
Decisions:
Notice the costume design. The foreground is an eye-catching pink, opened in the shape of a triangle, the point of the triangle leading to the man's face. Think I'm wrong? Think about how many other ways that shirt could have been arranged.
Look also at the arrangement of the men. There are four men, a very solid visual balance. They are in a descending geometric pattern of a diamond. All four men occupy a different place on the X axis.
(left to right).
On the Y axis, vertically oriented, the front man is balanced out nicely by the man in the far back.
The man in the far back is giving depth to the picture, on the Z axis (depth). We work to do this in how we construct shots to mirror how the brain sees the world, thus giving purchase to the world of the film we are trying to construct. We are trying to take a two-dimensional image and suggest that it is a three-dimensional world.
Also see how the men on the left and right are "holding up" the frame.
The dominant image, or what has the most "graphic weight."
Other ideas? The hat? The other colors used? Please comment:
Sunday, May 22, 2016
Thursday, May 19, 2016
Wednesday, May 18, 2016
Helpful Concepts
• Continuity, from the root word continue
• continuing what came before
• Historically, this is the typical editing style of most Hollywood movies & TV shows.
• primary purpose is clarification of events
• designed to tell a story (relate information in narrative form) clearly and coherently
Continuity Editing
• goal is to create a smooth flow from shot to shot
• “invisible” = does not call attention to itself or remind viewer they are watching a movie
• Assumption: viewers are constructing a “mental map” (cognitive map) based on the info they see and hear.
– both onscreen and offscreen
• Continuity editing helps viewers to construct and maintain this mental map.
Common Continuity Editing Shots
• establishing shot = usually a distance-framed shot that establishes the spatial relations among important figures, objects, and setting in a scene
• cut-in = instant shift from distant framing to a closer view of some portion of the same space
• shot/reverse shot = two or more shots edited together that alternate characters, typically in a conversation
Common Continuity Editing Shots
• eyeline match = a cut where the first shot of someone looking at something is followed by a second shot of what they are presumed to see
• action match = a cut where action taking place in the first shot continues in the same direction in the next shot (action seems uninterrupted)
• reestablishing shot = return to view of an entire space after a series of closer shots following the establishing shot
Continuity Editing
Crosscutting
• crosscutting = “editing that alternates shots of two or more lines of action occurring in different places, usually simultaneously”
• gives viewer unrestricted knowledge of causal, temporal, and spatial information
• binds varied spatial action together through implication of temporal simultaneity
– unrestricted knowledge is when viewers know more than characters do
– restricted knowledge is when viewers only know what characters do, and often less.
Continuity Editing
Zettl’s Key Concepts(based on vectors)(He really likes vectors.)
• graphic vector continuity
• index vector continuity
• index vector line (180° line, axis of action)
• motion vector continuity
• motion vector line
• miscellaneous continuity factors
Graphic Vector Continuity
• spatial continuity = principle of maintaining spatial consistency from shot to shot
• maintaining a consistent horizon line, both indoors and outdoors
• similar space & volume from shot to shot
• does not really indicate a direction
Index Vector continuity
• important part of establishing and maintaining a viewer’s mental map
• maintains consistent screen direction
• maintains consistent eyelines
• Viewers should always know where characters (and self) are in relation to each other and the screen event.
• Let’s consider the consequences of continuing, converging, and diverging vectors from shot to shot.
Continuing Index Vectors
(pointing in the same direction)
• goal = to get viewers to perceive separate shots as one simultaneous event
• persons looking in one direction in the first shot should continue looking in the same direction in the following shots
• target object continuity = persons appearing to be looking at someone or something in the first shot should be followed by object of their gaze appearing to be located in the direction in which they were looking
– applies to both onscreen and offscreen
Converging Index Vectors
(vectors crossing paths)
• goal = to get viewers to perceive separate shots as one simultaneous event
• Example: Close-ups of people talking to each other following a two-shot of the same must maintain original index convergence.
• Example: Having established the spatial relationship between audience members and a speaker, subsequent shots must reflect the original index convergences.
Diverging Index Vectors
(pointing away from each other)
• goal = to get viewers to perceive separate shots as one simultaneous event
• If you establish index vectors pointing in different directions, you should maintain the original index divergence in the next shot.
• Example: two people fighting and looking in opposite directions in initial shot should be doing the same in subsequent close-ups.
Index Vector Line
• also called “axis of action,” “180° line,” “the line,” or “the principal vector”
• This is an invisible 180° line that the camera does not cross over in order to present screen action in consistent direction.
– (person walking down the street always moving from left to right)
• keeps an object in the same screen area from shot to shot
– violation of 180° line rule thought to confuse and disorient viewers (mess up their mental map
Index Vector Line
Established by Converging Index Vectors
Index Vector Line
• Is not the same as the Z-axis.
• They can be, however, but only if there are converging vectors along the Z-axis.
Index Vector Line Rules
• cross shooting:
– If using one camera, keep shooting from one side of the vector line.
– If using two cameras, keep both on one side of the vector line—not one on each
• O/S shooting:
– keep cameras on one side of the vector line
Motion Vector Continuity
• important in establishing and maintaining the viewer’s mental map.
• Like index vectors, motion vectors are continuing, converging, and diverging.
• Camera placement desiring continuity can get tricky when shots include both motion and index vectors.
Continuing Motion Vectors
• Having established the direction of a moving object in one shot, you must keep the camera on the same side of the motion vector line in subsequent shots in order to maintain the direction.
• Preserving principal direction in subsequent scenes.
– If you have a guy riding a motorcycle to Wyoming and you show this from screen right to screen left, subsequent shots must also show the motorcycle riding from screen right to screen left (unless , of course, ha has become dissatisfied with Wyoming and is returning to Denver).
Converging Motion Vectors
• If you show objects heading toward each other, they should eventually converge.
• Camera placement maintains these directions by shooting from the same side.
Diverging Motion Vectors
• If two objects are shown as going in opposite directions, subsequent shots should be made in order to maintain those directions.
Zero-directionality Cutaway
• You may switch sides of the motion vector line in subsequent shots if you interfect a zero-directionality cutaway.
• This is when you splice in a shot whose motion vector(s) are not related to those already established.
Vector Line
• In field shooting, crews typically shoot more footage than needed (production phase).
• For the sake of efficiency, shots are often shot out of sequence.
• These shots are expected to be properly sequenced later in postproduction (editing).
• If shooting for continuity, make sure your shots reflect proper camera placement regarding vector lines.
• Postproduction cannot correct for careless camera placement that violates vector line rules for maintaining continuity.
Action Continuity
• To ensure maximum continuity, cut during the action, not before or after it.
• When cutting during secondary motion (camera movement), you should try to continue that movement in the shot you are cutting to (if you want to maintain continuity).
– pan, tracking shot, tilt, etc.
Color and Environment Continuity
• Depending differences in weather, lighting, and white balance settings, colors and other onscreen objects intended to be the same from shot to shot may vary between shooting sessions.
• Pay attention to these factors while shooting.
• Don’t expect to fix them in postproduction.
Continuity
• Establishing and maintaining continuity also depends a lot on your manipulation of sound.
from: http://academic.regis.edu/jgschwin/402lecoutline.11.htmContinuity Editing
Tuesday, May 17, 2016
Full syllabus
Media Aesthetics
Professor,
Christine Farina, Office K128
email: cfarinac@gmail.com
text: 609 626
1411
Assignments
and Grading
1. Creepy Stalker Project DUE June 11
2. Short Film experimental or music video DUE June 15
3. paper 4-7pp with evidence to support your ideas DUE June 15
4. Make a video of the opening credits for your life June 22
(examples: )
https://www.youtube.com/watch?v=AsX6PY2xndU
https://www.youtube.com/watch?v=rn6qkF-zql0
https://www.youtube.com/watch?v=HkWbFKz9_ew
And Everyone Does This:
5. Frame by Frame DUE JUNE 26
Shot Break Down: Attack the Block
Dir, Joe Cornish
Release date: 2011
Link One: View video at: http://youtu.be/6x-6HsNbB38?t=36s
http://www.livebinders.com/media/frame?myurl=http://www.livebinders.com/media/get_centered/MTIzNDU3NTE=&mid=MTIzNDU3NTE=#
please post at least twice a week in response to anything you read and found interesting. 2/week= 70% or average
Course Introduction
Film is a
two-dimensional visual art that is fundamentally distinguished by the animation
of still images. A complete film initiates, presents a narrative within its own
temporal contrictions in real time, and ceases. Metaphysics is concerned with
the true nature of reality both of being and knowing. In the realm of the
metaphysical study of film, we are concerned with such things as the
relationship between the mind and the film matter, the nature of the film form,
the nature of the film frame, and the interactive nature of the film and temporal
attributes of the physical world. In this course we will explore all of these
questions as well as the nature of performance, design, and visual narrative.
Film language
has evolved only over the last 100 years. The meanings it has have been
shaped by the modern mind. Yet, much of film harkens its visual
composition and themes to Western Civilization's visual art tradition. In this
class, we are concerned with the elements of film syntax. That is, why do
we use a two shot, why do we use a close-up shot rather than a longshot for a
certain part of the film, why do we use sound effects and what kind, etc.
We are also
going to figure out whom the performance belongs to….
For your
guided study: Start looking at basic film aesthetics websites and books
and figure out even the most rudimentary aspects of film aesthetics such as
"CU" and "LS", "SPFX" and "SFX."
The learning
objectives for the semester
*
awareness of the serious scholarship produced about film
*
understanding of the basic elements of telling a story cinematographically
*
familiarity with basic film aesthetics language
*
learning auteur theory
*
experience researching and writing a critical comparison paper
* being
able to blow your friends away with your insightful film commentary
*
knowing how to discern a really pitch perfect performance vs a really poor one
*
understanding what elements combine to create a film performance
*
discover an auteur filmmaker
*
conducting critical viewing
*
Practice reading a film journal
* Exposure
to some film theory, modern or historical
*
Writing a position paper using scholarly evidence to substantiate your claims
*
Familiarity designing Unity
* Learn
how to properly format a screenplay
*
Imagination exercise
*
Experience thinking about character elements
*
Experience writing dialogue
* Define
Aesthetics and apply it to film
GRADING GUIDE
These are the
usual things for which I mark off that are simple to avoid:
Do not use
contractions
Spelling and
grammar matter
Punctuation
matters, too
When I look at
your work, I am doing the normal layers of evaluation:
a) basic
mechanics
b) form
c) content
…and then I
consider if the work is:
a) really
exceptional, or worth an “A” (wrote more than the word limit, supported your
assertions, had assertions in the first place, weaved together a compelling
argument in your voice),
b) a pretty
good job, or worth a “B” (Pushed yourself beyond the word limit, had some
writing style/was not pedestrian, low-level writing, but lacked appropriate
supporting material or any really breathtakingly new ideas)
c) an
acceptable paper but average, or a “C” (nothing special happening there, just
writing the minimum amount of words, piecing together unsophisticated
sentences, boring sentence and paper structure, spitting out information but
showing no evidence that you're thinking about your opinions and supporting
them with concepts you've synthesized from class and the readings)
Be certain to
put quotation marks around anyone else’s work that you use and cite it as well.
Assignments
and Grading
Choose Three:
25% each
1. Creepy Stalker Project
2. Short Film
experimental or music video
3. paper 4-7pp with
evidence to support your ideas
4. Make a video of the opening
credits for your life
(examples: )
https://www.youtube.com/watch?v=HkWbFKz9_ew
And
Everyone Does This:
5. Frame by Frame
Shot Break Down:
Attack the Block
Dir, Joe Cornish
Release date:
2011
Link One: View
video at: http://youtu.be/6x-6HsNbB38?t=36s
Contextual
Introduction and Synopsis
Characters
John Boyega as
Moses Jodie Whittaker as
Sam
Synopsis
The film opens
one night in the crime-ridden neighborhood of Lambeth in South London. Samantha ‘Sam’ Berrins, a nurse, is mugged by
a gang of British teenagers on her way back from work. But the crime is interrupted when aliens
attack the block. Enter Moses, the gang
leader, who is soon called upon to choose the hero’s path to defend his gang,
neighborhood, and his own life. The
meta-theme of the story is Moses’ evolution from the fantasies of childhood to
accepting the responsibilities and rewards of adulthood.
Segment
Outline
At
this point in the film, near its end, we find that Moses and Sam have come to respect each other through their mutual
efforts to defend the neighborhood against the aliens.
Following below are the moments right before the film’s final
chase scene, and then part of the chase itself.
Note:
Phrasing: Within a scene, a film
maintains a rhythm called “phrasing.”
This amounts to smaller stories, with rise and completion of action,
that define the beats of the scene and propel the story further.
Shot
Deconstruction
We begin in the
moment when the plan to overcome the attacking aliens is set into motion. Here, Sam has gone upstairs in the apartment
complex to Moses’ home.
As Sam walks
through the apartment, the story’s action is given a temporary break to evolve
the Moses character, which works to create empathy that will work to support
the drama of the final chase.
Begin Phrase
One:
Sam and Moses
communicate by phone to execute the plan to end the invasion: Lure the aliens
into Moses’ apartment, turn on the gas, and detonate fireworks. This is the first time Sam has ever seen
Moses’ interior life.
Figure 1 Figure 2 Figure 3
Figure 1: Camera
observes Moses from his back, which works to place the viewer into the
scene. This perspective is important to
support the story as Moses is feeling particularly vulnerable. He is framed in medium-close with an
eye-level frame that gives the viewer access to the character’s personal space
and interior emotions.
Figure 2: We
track through the empty apartment tentatively with Sam, again in eye-level
medium-close framing. The camera follows
or leads, depending on the importance of the information (Figure 2). When creating the feeling of suspense, the
camera observes; when providing important information about the Moses
character, the camera switches to Sam’s point of view (Figure 3).
Figure 3: A film is a collection of still images; each
shot is constructed with certain conventions.
The picture of a young(er) Moses sits under the lamp’s spotlight, the
rest of the frame is darkened to underscore this dominant image. The frame of the picture is green, as is the
lampshade. The green swan in the
foreground compliments this arrangement nicely, creating a visual triangle, one
of the fundamental aspects of shot construction. This guides the eye immediately to the
important information because of this arrangement of screen elements.
Figure 4 Figure 5
Figure 6
Figure 4: We cut
back to Moses as the conversation continues in an ordinary two-shot-reverse that
is a fundamental of film editing syntax.
There is a shallow depth of field, which is used to relay what the
important information is in the shot by blurring out what is behind the
dominant image in the foreground, in this case, Moses. The depth of the field is the Z-Axis.
The camera moves
in a circle around Moses, mimicking the feeling of reeling emotionally. Likewise, the camera is in constant motion
with Sam, keeping the feeling of movement continuing between the two locations
in concentric circles.
Notice the
lighting in the two settings. The
consistency of the light quality between the two characters’ points of view, in
this case darkness and shadow, allows the viewer to see them in agreement. However, in Sam’s frame, the apartment is lit
in a cold, greenish-tungsten glow. This
expresses the interior of Moses’ psyche.
Moses is framed in otherworldly blue and green light, evoking a visual
trope of science fiction film.
Figure 5: Here
the camera follows Sam as she walks through the apartment. The suggestion of following the subject
creates a visceral response of tension in the viewer’s mind. Suspense is then achieved because the
discomfort of not-knowing is firmly at play.
Figure 6: Here
the information we glean through Sam’s eyes shows the disarray of Moses’
life. Moments earlier the picture of a
young Moses suggested that a parent might live in this apartment. Given that, we experience a cognitive
dissonance when the next clue we receive reveals an unkempt living area, which
suggests the absence of a caregiver.
Figure 7 Figure
8 Figure
9
Figure 7: This is a very important
example of the work of editing. Here Sam
is about to see something that will change the entire story. This is a fine example of using visuals,
edited together in a modified temporal space, to tell the story by showing the
story. Investing in the importance of
this moment, the film slows down time by spending more time reaching the
reveal.
We see Sam from the front while the camera tracks backwards, mimicing a
slow-walking movement. The interior frames created by the walls and door edges
work to confine Sam within the frame of the picture itself, thus forcing a
viewing tension. This tension is suppoorted
by the fluid, backwards camera moving slowly to reveal:
Figure 8: Right before the reveal,
we once again stand behind the character, emphasizing the feeling of
vulnerabilty. Moses knows what Sam is
about to see. He is hiding from our
view.
Figure 9: Sam’s revelation: Moses
is fifteen. The reveal: The edge of the
door moves out of frame as we enter the room from Sam’s point of view. We see a Spiderman bedspread and backpack
illuminated in a pool of light. This key
information works to tell us about the character: emotionally he is still a
young boy.
The shot composition: A spotlight on the bed illuminates the vital
information. The colors of red and blue
are primary, evoking childhood. The use
of the Spiderman superhero is significant to science fiction fans because of
the metaphor: Peter Parker is an ordinary kid who must face extrordinary
circumstances. This explains the hero’s
journey and fortells of the upcoming trial that Moses will face.
Figure 10 Figure 11
Figure 10: Moses revealed. We see Moses from the front now. The camera stops movement and observes. The understated performance works to
perfectly articulate the gravity of this event.
The actor has placed his entire trust in his eyes to convey the character’s
inner turmoil. This is an organic
response that can only be achieved through tremendous craft and talent. It is particularly important for screen
actors to control the body and face as the intimacy of the camera mirrors
interpersonal communication. This means
that the usual cues of falsehood can be detected by the viewer, threatening to
interrupt the suspension of disbelief necessary when committing to a
story. (I usually show “Ted Talk: How to
Spot a Liar.” see Link Two: http://youtu.be/P_6vDLq64gE)
Figure 11: “You look older.” With this one understated line, the script
beautifully encapsulates the emotional drama of the entire film, giving us
closure in preparation for the upcoming action.
Now the viewer is invested in Moses’ challenge at an emotional level,
intensifying the effectiveness of the chase scene.
End Phrase One
Begin Phrase
Two:
Figure 1-a Figure 2-a
Figure 1-a: “Go get them, Moses.” Editing is a dance of eyes, which we can see
clearly here in these two consecutive frames.
Notice that each character is framed individually in a medium close shot
to say their individual lines. This is an adaptation of film syntax from the
stationery wide-angle frame that contains the action to mimicking how the mind
focuses on certain information when cued.
In this case, we focus on the subject who is speaking much as we do in
face-to-face interactions.
Figure 2-a
“Allow it.” Here we continue the focus
on the individual line with a dramatic flourish: the mysterious hero is seen
from the back, his face masked by shadow.
This is the moment before metamorphosis.
Figure 3-a à
Figure(s) 3-a:
Drama is increased. The camera trolleys
backwards, revealing more and more of the world around the hero who is standing
in the ‘ready’ position in the center of the frame. Notice the use of interior “arrows.” The lines of glowing white light frame the
character in a “V” and suggest the archetype of superhero/god; it the
archetypal lightning before the Great Arrival. We will see this
interior-framing convention repeat throughout the following sequences.
End Phrase Two
Begin Phrase Three:
Figure 1-b
Figure 1-b: Close up on the
pertinent information opens the action.
We do not know yet how the fireworks will be used, how the plan is set
to unfold, but we do know by the close-up that this is pertinent information
that will drive the story forward.
SFX (sound effects) We hear the crackle of the fireworks. The suggested audio (motivated) continues on
to the first frames of the next view in a perfect L-cut, and is slowly,
completely muted out, giving over the scene to the complete sonic fabric of the
music (unmotivated), which works to allow the viewer to viscerally feel the
energy of the scene.
(Note: The music will give way to SFX again and will be bedded under the
action at the end of the sequence when Moses goes back to regular time and
actually executes the plan, giving us an audio cue to the meta-narrative’s
meaning(s).)
End Phrase Three
Begin Phrase
Four:
Here notice the
dynamic “V” created by the rockets.
Observe the interior frame produced by the use of the door’s frame, a
neo-realistic approach that harkens back to DiSica’s influence. We see the superhero as a darkened
shadow-identity that bursts through the frame towards the viewer and onto his
trial.
Slow motion is
utilized at this point in the film to convey this key moment of metamorphosis
of the Moses character:
Moses has transformed.
End Phrase Four
Begin Phrase
Five:
Moses faces the
first trial. Shot in long-shot to see
all action. If an internal dialogue were
important at this point, the cinematographer would have used a close-up.
Notice the
blackness of the aliens. This is
designed to represent the monsters of Moses’ own psyche. The aliens are shadows of his psyche.
The monsters dominate the frame.
They have the most graphic weight.
In this final shot, we notice the editor has
used the blue light, which blends nicely with the change of scene in the next
sequence. Also Moses has run from right
to left through the frame. The motion
will continue through the next sequence:
End Phrase Five
Begin Phrase
Six:
Notice the
agreement in light and color between the last frame of the previous phrase and
this scene. Visual continuity is achieved.
Performance: The
body is part of action. This actor is
fully committed to the imagination of the scene, which translates belief to the
viewer.
Motion: Running down the stairs to increase the flow
of the original motion vector that began at the apartment. The graphic weight of the subject (Moses)
grows as he increases size in the frame.
This suggests threat to us as we are biologically programmed to be
hunters.
End Phrase Six
Begin Phrase
Seven:
This sequence is
shot in slow motion, heightening the investment by giving focus to every
micro-moment of the character’s (suggested) experience.
Motion vector
continues left to right, the action growing larger in the frame, propelling the
motion forward. Notice the use of
looking over the shoulder (Moses) to increase investment: we tend to follow the
eyes of those at whom we are looking.
The music is cut
in common time, the most recognizable rhythm in media today. It is a marvelous piece written in D minor,
the “chord of agony” to the human visceral response system.
End Phrase Seven
Begin Phrase
Eight:
Change in view,
anticipates a scene change, suggests a rise in action.
Here we
see the hero from the prostrate position, giving him iconic grandeur.
The parallel lights of the
tenament’s ceiling echo those of the emergency corridor of a hospital.
Shot construction: The
lights frame the hero while adding a visual dynamic tension. The greenish blue of the lights’ glow is
consistent visually with the rest of the visual text.
Notice
the color continuity. And the costume on
Moses, all black, the antihero, the stealth Batman, the Post-Modern depressive.
And so forth.
Plagiarism
will not be tolerated in any form.
Late
assignments are accepted at the following rate: first 24 hours = Lowering of
the final assignment grade by 25 percent
next 24 hours
= Lowering of the final assignment grade by 40 percent
next 24 hours
= Lowering of the final assignment grade by 50 percent
anything beyond
the first 72 hours = lowering of the final assignment grade by 80 percent
I do not give
extra credit.
Quizzes cannot
be made up.
Tests cannot
be taken on a day other than the one scheduled.
HANDY FILM-TERM REFERENCE
GUIDE
LIGHTING
backlight hits subject from behind/separates from bkg; not significant
lighting source
key light primary light
source/ finds directionality
fill light erases
key-light's shadows
kicker finishes the lighting job
eye light puts white in the actor's iris/
gives life tot he shot
bounce card takes light
from key and "bounces" it onto the actor; diffusing effect
day-for-night (dusk -for)
changing the camera iris to make day shots
look like night shots
directionality from where
the light source is
diffusion to make actors
look great; softens light with bounce card or diffusion
material like toughspun, a
wire mesh that is placed near the bulb
EDITING
assembly editing from point
A to B
non-linear editing in any
order (more sophisticated; new technology)
linear assembly editing
on-line the final edit
off-line the rough edit
cut-away shot used to
emphasize scene detail
b-roll cut-away material
cut point where shot begins
or ends
montage arrangement of many
shots to show theme
match cut edit that
maintains continuity from angle to angle
outtakes
what is not used in a film
parallel editing two
related sequences are cut back and forth
rough-cut the rough draft
of a film
running time how long a
film lasts
splice the actual point of
cutting on the physical film or tape
answer print the rough cut
sent from the lab
rushes the day's answer
print
L-cut sound precedes image
SOUND
synch/crystal synch
(double system sound)
striping
track
dub
boom
Nagra voice and image are recorded
separately and
synchronized between the
camera and nagra
(sound recorder)
putting a magnetic stripe
on the film to catch sound
the sound tape
taking sound from one tape
to another
the pole that hold the
microphone
mics: the recording
instrument
omnidirectional
cardioid
mix
lavaliere
unidirectiona1/shotgun
bi-directional
condenser
Foley
voice-over
the joining of all
soundtracks to one track
sound effects
narration over picture/ no
synch; post -production
CAMERA
CREW
angle how the
shot is taken
CU close up
LS long shot
MS medium shot
OS over-the-shoulder
establishing shot
dolly a wheeled shot
depth:-of-field how much is
in focus
dutch angle a canted angle
extreme long shot/extreme
close-up
master shot the long shot
which establishes a scene
rule-of-thirds the main
action takes place at the center of the depth of field
tilt camera movement up and
down
pan camera movement side to
side
zoom camera focus comes to
extreme close-up quickly
mise-en-scene from the
Neorealist movement; through the scene elements
structure is accomplished
eyeguiding arranging cuts
to bring the eye to where the director needs it
key grip
best boy
gnps
continuity
slate
usually key technician
primary manager for the
stage manager(grip)
grunts
person who maintains
continuity from shot to shot
person who synchs sound mark
on set
logs person who maintains
sound logs and lighting diagrams
•
DIRECTOR
storyboard
shooting scripts
shooting plan
auteur
comic strip ofhow film will
look
chronological list of
script, shots and sound plans
grouping of scenes as to
days to be shot
director's
"fmgerprint"
SCREENPLAY
elements
one page = one minute
fade to: dissolve: fade
out:
INT/EXT PLACE TIME
breaks; ABC stories
20:30; 56:30
Executive Producer, Manager, Agent, Producer, Writer
Helpful Terms
Indicating:
Acting performance that is focused upon excessive physical expression of
emotions in easily recognizable ways. eg: An actor playing a role of an angry
man might shake his fist in the air and grimace. We get it, you're really mad.
Next time try actually giving up your ego and feeling the emotion and let's see
where that gets your performance.
Packing:
Actors must do their packing before getting the portal to the inner life of the
character to open up to them. This means that when first introduced to the
character, the actor then begins the contemplative and creative process of
understanding the character. The actor will think about such things as what the
character ate for breakfast that morning and why, the character's favorite
color, and who was the character's first grade teacher, etc.
Beat: The
place of a natural pause in the script or movement.
The Middle
Space: The place that allows an actor to observe his performance whilst
performing. It is the place between actor and observer, and so having the actor
hog up space in the audience to watch himself as well is plain bad form.
Anachronistic Response: Moving the body in a (sometimes cliche) way that is
representative of an era other than the one being created in the world of the
film.
Chirascuro
Lighting: Rembrandt lighting; fast FALL OFF ratio 1:1 or equal parts dark to
light.
Motivated/Unmotivated
light: Light source is suggested in the frame - motivated. Media and the Mind
For week one,
we are concerned with the elements of film syntax. That is, why do we use a two
shot, why do we use a close-up shot rather than a longshot for a certain part
of the film, why do we use sound effects and what kind, etc.
For your
guided study: Start looking at basic film aesthetics websites and books and
figure out even the most rudimentary aspects of film aesthetics such as
"CU" and "LS", "SPFX" and "SFX."
To ponder:
Film language has evolved only over the last 100 years. The meanings it has have
been shaped by the modern mind. Yet, much of film harkens its visual
composition and themes to Western Civilization's visual art tradition.
The way film
theorists discuss this concept is rooted in a consideration of film as art.
One of the
basic film theories related to this is: Auteur Theory.
The other of
the basic building blocks is Aesthetics.
So, we are
understanding film as art that is created by a series of choices (such as
lighting, sound, etc.)
Now, if we are
understanding art and its grounding in choices, what we are doing is studying
Aesthetics. What that amounts to is thinking about how lighting quality or
sound-tracking (choices in production design) etc. (a) work with the human
brain, (b) work to create Unity in production design (or fail at it), and (c)
evolve a filmic language as an art form and visual syntax (e.g. we know that a
close-up shot means one thing as opposed to a long shot.)
Finally, we
are scholars and need to learn how to use scholarly tools, and therefore I
bring you to use the tools of film journals and the historically pertinent, Cahiers du Cinema.
The last
assignment is meant to be a fun, creative exercise where you can use what
you've learned by thinking about aesthetics, reading about filmmaking, and
actively observing three films.
See how I wove
this all together? It's like Karate
Kid.
So by the end
of the weeks, you will have thought about the fundamentals of film theory and
learned how to use them, too.
If you would
like further information to explore regarding Film and Music theory:
Film Theory in
Practice:
Philosophy of
Narratology:
Persistence of
Vision:
Depth of
Field:
and
You will find
a lot of articles of value for this course at:
and
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